The effect of the use of interactive multimedia in mathematics learning on motivation and learning outcomes

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Sarah Rachma Tushyfa
Khusnul Laely
Septiyati Purwandari

Abstract

This study aims to detemine the effect of using interactive multimedia in mathematics learning on students motivation and learning outcomes in grade V of SD negeri Magelang 7. The research employed a quasi-experimental method with a one-group pretest-posttest design involving 27 students. Research instruments consisted of a learning motivation questionnaire with 30 items and a multiple-choice learning achievement test. Data were analyzed using paired sample t-test. The results showed that the average learning motivation score increased from 71.19 (pre-test) to 77.85 (post-test, while the average learning outcomes improved from 56,26 (pre-test) to 71,85 (post-test). The paired sample t-test indicated a significance value of 0.000 < 0.05, confirming that interactive multimedia had a significance effect on improving students learning motivation and achievement in mathematics. These findings suggest that interactive multimedia can serve as an effective alternative medium to enhance the quality of mathematics learning in elementary schools.

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