The effect of the use of interactive multimedia in mathematics learning on motivation and learning outcomes
Main Article Content
Abstract
This study aims to detemine the effect of using interactive multimedia in mathematics learning on students motivation and learning outcomes in grade V of SD negeri Magelang 7. The research employed a quasi-experimental method with a one-group pretest-posttest design involving 27 students. Research instruments consisted of a learning motivation questionnaire with 30 items and a multiple-choice learning achievement test. Data were analyzed using paired sample t-test. The results showed that the average learning motivation score increased from 71.19 (pre-test) to 77.85 (post-test, while the average learning outcomes improved from 56,26 (pre-test) to 71,85 (post-test). The paired sample t-test indicated a significance value of 0.000 < 0.05, confirming that interactive multimedia had a significance effect on improving students learning motivation and achievement in mathematics. These findings suggest that interactive multimedia can serve as an effective alternative medium to enhance the quality of mathematics learning in elementary schools.
Downloads
Article Details

This work is licensed under a Creative Commons Attribution 4.0 International License.
References
Ali, A., Dea Venica, S., Aini, W., & Faisal Hidayat, A. (2025). Efektivitas Media Pembelajaran Interaktif dalam Meningkatkan Minat dan Motivasi Belajar Siswa Sekolah Dasar. Journal of Information System and Education Development, 3(1), 1–6. https://doi.org/10.62386/jised.v3i1.115
Ansya, Y. A., Alfianita, A., Syahkira, H. P., & Syahrial, S. (2023). Peran Evaluasi Pembelajaran pada Mata Pelajaran Matematika Kelas V Sekolah Dasar. Indiktika : Jurnal Inovasi Pendidikan Matematika, 6(2), 173–184. https://doi.org/10.31851/indiktika.v6i2.15030
Chiu, T. K. F., & Churchill, D. (2015). Exploring the characteristics of an optimal design of digital materials for concept learning in mathematics: Multimedia learning and variation theory. Computers & Education, 82, 280–291. https://doi.org/10.1016/j.compedu.2014.12.001
Deliany, N., Hidayat, A., & Nurhayati, Y. (2019). Penerapan Multimedia Interaktif untuk Meningkatkan Pemahaman Konsep IPA Peserta Didik di Sekolah Dasar. EDUCARE, 90–97. https://doi.org/10.36555/educare.v17i2.247
Depita, T. (2024). Pemanfaatan Teknologi Dalam Pembelajaran Aktif (Active Learning) Untuk Meningkatkan Interaksi dan Keterlibatan Siswa. Tarqiyatuna: Jurnal Pendidikan Agama Islam dan Madrasah Ibtidaiyah, 3(1), 55–64. https://doi.org/10.36769/tarqiyatuna.v3i1.516
Emda, A. (2017). KEDUDUKAN MOTIVASI BELAJAR SISWA DALAM PEMBELAJARAN. Lantanida Journal, 5(2), 172–182. https://doi.org/10.22373/lj.v5i2.2838
Ferdy Fahrurrazi & Sri Setia Putra Jayawardaya. (2024). Meningkatkan Motivasi Belajar Siswa SD Melalui Metode Pembelajaran Interaktif. Semantik : Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya, 2(3), 101–110. https://doi.org/10.61132/semantik.v2i3.776
Hakim, A. R., & Windayana, H. (2016). Pengaruh Penggunaan Multimedia Interaktif Dalam Pembelajaran Matematika Untuk Meningkatkan Hasil Belajar Siswa SD. EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru, 4(2). https://doi.org/10.17509/eh.v4i2.2827
Hanaris, F. (2023). PERAN GURU DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA: STRATEGI DAN PENDEKATAN YANG EFEKTIF. Jurnal Kajian Pendidikan dan Psikologi, 1(1), 1–11. https://doi.org/10.61397/jkpp.v1i1.9
Hoerunnisa, A., Suryani, N., & Efendi, A. (2019). THE EFFECTIVENESS OF THE USE OF E-LEARNING IN MULTIMEDIA CLASSES TO IMPROVE VOCATIONAL STUDENTS’ LEARNING ACHIEVEMENT AND MOTIVATION. Kwangsan: Jurnal Teknologi Pendidikan, 7(2), 123. https://doi.org/10.31800/jtp.kw.v7n2.p123--137
Khotimah, H., & Hidayat, N. (2022). Interactive Digital Comic Teaching Materials to Increase Student Engagement and Learning Outcomes. International Journal of Elementary Education, 6(2), 245–258. https://doi.org/10.23887/ijee.v6i2.46038
Mayer, R. E. (2024). The Past, Present, and Future of the Cognitive Theory of Multimedia Learning. Educational Psychology Review, 36(1), 8. https://doi.org/10.1007/s10648-023-09842-1
Mohammad Awad AlAfnan. (2025). Enhancing educational outcomes using AlAfnan taxonomy: Integrating cognitive, affective, and psychomotor domains. International Journal of Evaluation and Research in Education (IJERE). https://doi.org/DOI:%252010.11591/ijere.v14i3.33147
Mustika R. (2021). Inovasi Media Pembelajaran Untuk Meningkatkan Motivasi Belajar Siswa Sekolah Dasar. Alfabeta.
Nahdi, D. S. (2019). Keterampilan Matematika di Abad 21. Jurnal Cakrawala Pendas, 5(2), 456195. https://doi.org/10.31949/jcp.v5i2.1386
Nurmawati, N., Masduki, L. R., Prayitno, E., & Dartani, M. Y. R. (2020). THE IMPLEMENTATION OF INTERACTIVE MULTIMEDIA IN IMPROVING MATHEMATICS LEARNING OUTCOMES. ETERNAL (English Teaching Journal), 11(2). https://doi.org/10.26877/eternal.v11i2.7567
Oktaviani, R., Fatimah, A. T., & Nuraida, I. (2022). ANALISIS KEMAMPUAN LITERASI MATEMATIS SISWA SMP DALAM PENYELESAIAN SOAL MATEMATIKA BERBASIS CERITA. J-KIP (Jurnal Keguruan dan Ilmu Pendidikan), 3(2), 433. https://doi.org/10.25157/j-kip.v3i2.6698
Olsson, M., Mozelius, P., & Collin, J. (2015). Visualisation and Gamification of e‑Learning and Programming Education. Electronic Journal of E-Learning, 13(6), pp452‑465-pp452‑465.
Rahman, H., Faisal, M., & Syamsuddin, A. F. (2024). Meningkatkan Motivasi Belajar Peserta Didik Melalui Model Pembelajaran Problem Based Learning Berbantuan Multimedia Interaktif. Jurnal Pendidikan Dasar dan Keguruan, 9(1), 12–24. https://doi.org/10.47435/jpdk.v9i1.2778
Ramlah, R., Riana, N., & Abadi, A. P. (2022). Fun Math Learning For Elementary School Students Through Interactive Puzzle Media. SJME (Supremum Journal of Mathematics Education), 6(1), 25–34. https://doi.org/10.35706/sjme.v6i1.5775
Rodríguez, A. I., Riaza, B. G., & Gómez, M. C. S. (2017). Collaborative learning and mobile devices: An educational experience in Primary Education. Computers in Human Behavior, 72, 664–677. https://doi.org/10.1016/j.chb.2016.07.019
Setianawati, L., Naqiyah, N., & Nursalim, M. (2023). Analisis Transformasi Kemandirian Belajar melalui Media Digital Interaktif. https://doi.org/10.51192/cons.v5i1.1955
So, W. W. M., Chen, Y., & Wan, Z. H. (2019). Multimedia e-Learning and Self-Regulated Science Learning: A Study of Primary School Learners’ Experiences and Perceptions. Journal of Science Education and Technology, 28(5), 508–522. https://doi.org/10.1007/s10956-019-09782-y
Sufa, M. R. W. (2023). Pengembangan media pembelajaran PowerPoint interaktif untuk meningkatkan motivasi belajar siswa Kelas III pada pembelajaran tematik di SD Plus Al-Kautsar Kota Malang [Undergraduate, Universitas Islam Negeri Maulana Malik Ibrahim]. http://etheses.uin-malang.ac.id/54772/
Susilo, B. E., Agoestanto, A., Masrukan, M., Kurniasih, A. W., & Sutarto, H. (2024). PEMBERDAYAAN KREATIVITAS GURU SMP DALAM PEMANFAATAN MEDIA INTERAKTIF DAN ASESMEN PADA PEMBELAJARAN BERDIFERENSIASI. Jurnal Pendidikan Dan Pengabdian Masyarakat, 7(4), 254–261. https://doi.org/10.29303/jppm.v7i4.7881
Vercellotti, M. L. (2018). Do interactive learning spaces increase student achievement? A comparison of classroom context. Active Learning in Higher Education, 19(3), 197–210. https://doi.org/10.1177/1469787417735606